Call of Cthulhu Friday, Mar 19 2010
charles mudede 5:55 am
We played a one-off Call of Cthulhu session the other day. The system is really nice for the cosmic horror genre. It’s pretty easy to understand, doesn’t have a lot of fancy things going on for it, and ultimately your skills are probably going to be insignificant in the grand scheme of things. Sure, you can equip yourself to deal with the eldritch monstrosity, but the odds are pretty good it will still shatter your mind. This is how horror works. There may be a solution that works, but it’s hard, it’s not obvious, and even then it’s only dubious–maybe it only works half the time, or maybe it’s only put things off for a while.
You are alone in an uncaring universe. Your character is unremarkable, and even if you win it was probably mostly because of luck, and the odds are you’re probably permanently scarred by the experience.
The most interesting thing, to me, is that in CoC and some other horror-genre games, you’re not playing anyone special. Almost every other system, from D&D to White Wolf, is about playing someone who is more awesome than regular people. In horror, you play someone who at best knows how to use a gun or pick a lock, neither of which are impossible for anyone with the time and the tools to learn. It’s fundamentally a story about real people in situations that are beyond them, and the depths of the human psyche.