ADOM Sunday, Jul 5 2009
personal 9:47 pm
On a whim today, I downloaded and installed ADOM and started playing it again. I’d forgotten how much fun it is.
Despite being a Roguelike, it is very dissimilar to Nethack–whereas Nethack, in many ways, is as simple as it is complex, with straightforward objectives and an open source so there are no secrets, ADOM is complicated and closed-source. Many, if not most, of the game’s mechanics, are hidden, and any comprehensive data about the game has been gathered through rigorous testing and observation. There is also an involved story, and one that comes into contact with gameplay.
To use a terrible analogy: if Nethack is a more intelligent Diablo, ADOM is a more intelligent Dungeon Siege. Nethack is a straightforward descent through randomly generated dungeons. You can essentially mindlessly bash everything that you encounter and win the game in this fashion. There are definite winning formulae, and eventually judiciously applied patience will win the day. In contrast, ADOM has a static wilderness (but random dungeons, still) and a story where killing everything you encounter will end badly for you. There are frequent quests, which reward paying attention to the game. There are very definite goals at multiple points, beyond general “bash these monsters in this part of the dungeon.” You feel like you’re part of an evolving story.
A story of a Nethack game is very frequently a story of items or dungeon features found, with the occasional stories about monsters or bones files (something ADOM lacks, and one of my favorite features of Nethack, by the way) adding some flair. In ADOM, there’s an unfolding narrative to any given game. There are multiple endings possible, and multiple towns from which to receive quests. The environment is rich and detailed. Admittedly, the plot is pretty much a generic “save the world from the evil” story that you would expect from most D&D campaigns. But those provide the sort of backdrop for more interesting character narratives. In contrast, Nethack features the generic “let’s loot this dungeon for stuff” plot that makes Undermountain and The World’s Largest Dungeon etc. so popular.
I still love Nethack, of course. But it’s a very different game to ADOM.